Nicolas Lachance-Brais
Nicolas Lachance-Brais
Concept artist / 3D Generalist / UE Artist
Montreal, Canada

I started my career at Mawashi Science and Technology to conceptualize, illustrate and help design de new generation of Ultra-Light Passive Exoskeletons in the fields of Military, Civil and Medical. After a great 6 years , I am now looking towards the VRX and Videogame industry for my next step. I produced a short film using the Virtual Production pipeline and techniques with Unreal Engine 5 and wish to continue exploring the possibilities that these tools make achievable.
In my personal work, I am always exploring different techniques and tools to maximise my creativity and speed of execution, as well as the high quality of work. I had the opportunity to share my work in the 2020 ISEA online as a contributor.

Skills

Digital PaintingEnvironment Design3D ModelingEnvironment Modeling3D ScanningLevel Design

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite
RealityScan
RealityScan
Medium by Adobe
Medium by Adobe
Gravity Sketch
Gravity Sketch

Experience

  • Concept artist & Illustrator at Mawashi Science & Technology
    Montréal, Canada
    September 2016 - August 2022

    I help conceptualise , design and illustrate concepts for the exciting field of exoskeletons. The interactions I have with my colleagues from different fields, like kinesiology, ergonomics, engineering and industrial design, guide the designs I show the team to help carry the project along the trials of creating a new product at the bleeding-edge of technology. I also use my skills to help illustrate the ambitions of the company and show investors and clients the true potential of our product line.

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