Video visit of the UE5 scene
This scene was a great project to test my hand at unreal engine 5. Exploring the different types of pipelines and workflow was a great eye-opppener. I sculpted a few custom assets (the arches and plants) to the already vast Quixel Megascans Library assets used in this Canyon corridor. Lit by th e Ultra-Dynamic Sky plugin. The plant assets were made using Midjourney generated plants leaves.